Saturday, August 9, 2008

Battle of Silver Lake (Susquehanna)

Clan Ghost Bear's First Wave attacks went smoothly and well ahead of schedule. The Second Wave was to be more challenging. Because of the failure of the Clans to adequately garrison conquered planets, uprisings and guerilla attacks occured, and these were almost lethal to Ghost Bear's supply lines and timetable. The dishonourable actions of mercenary companies raised the ire of warriors throughout the Clan, nowhere more than in the 14th Battle Cluster.

2nd Wave
Susquehanna (Free Rasalhague Republic)

Clan Ghost Bear Forces:
96th Battle Trinary (14th Battle Cluster, Beta Galaxy)

Defending Forces:
21st KungsArme Armoured Regiment

The 21st KungsArme retreat from the 96th's landing zone and set up a defensive position near Silver Lake, but close enough that their counter-attack will threaten the retreat and survival of the attacking force.
The Regiment comprises almost thirty armoured fighting vehicles.
The 96th plan to frontally assault their position, and Charlie Battle Star will pin the strong supporting elements on the flank nearest Silver Lake and prevent them from flanking the attack.

Chen in his Mad Dog (Prime) (Innersphere Codename: Vulture) and Petra in her Viper (Config A) (Inner Sphere Codename: Dragonfly) will hit this unit's flank while the rest of the star cut off any cooperation between these and the main FRR force.

FRR unit hit in the Flank
FRR unit hit in the Flank

Although both sides are somewhat aware of their enemy's abilities, this is mostly hearsay and conjecture (those are kinds of evidence, right?). As the battle develops early on, lack of experience shines through. As the Mad Dog races to the dominating hill on the battlefield to engage the Enforcer (ENF-4)facing, the pilot leaves his right flank completely open to the rest of the Rasalhague lance.

Mad Dog engages Enforcer on the hill
Mad Dog engages Enforcer on the hill

As initial fire is exchanged between the sides, the Viper surprises the Hatchetman (HCT-3F) by revealing its extreme jump capability. If previously the Rasalhague mechwarriors had been impressed with it manoeuvrability they were to be even more impressed with its firepower. Mounting 5 ER Medium Lasers (each almost the equivalent to a standard Inner Sphere Large Laser) it had the ability to cut one of the Rasalhague 'mechs to ribbons in seconds.

Viper outmaneuvers Hatchetman
Viper outmaneuvers Hatchetman

The Hatcheman is aggressive in its defence and pushes the Viper backwards, taking a swipe with its hatchet. Meanwhile the rest of the lance closes in on the Mad Dog whose room for manoeuvre has been cut down immensely by its slipping in the shallow waters along the lakeshore.

While Viper is occupied, remainder of FRR unit closes in on Mad Dog
While Viper is occupied, remainder of FRR unit closes in on Mad Dog

With a lance of vehicles approaching (a cursory examination identifies them as Patton Heavy Tanks) the two Clan 'mechs are in danger of being overwhelmed, and the Viper swoops into the mix to draw off some of the heat, giving the Mad Dog the opportunity to concentrate its firepower.
It has now become evident that these Inner Sphere forces have no respect for the hallowed traditions of the Clans, and their Rules of Engagement are purely pragmatic.

Viper draws off some of the heat
Viper draws off some of the heat

The Mad Dog cycles through its weapons, dealing with some heat problems, and is taking some damage to its internal systems already. However Chen decides to push his opponents to the limit by remaining where he is and applying as much firepower as possible to the Enforcer before switching to the Wolfhound (WLF-2) which has shown itself to be a dangerous opponent.

Mad Dog is confidant in his superior firepower
Mad Dog is confidant in his superior firepower

The Enforcer survives, but only just, and jumps away over the hill to break contact.
As the area opens up the Mad Dog attempts to shake off its opponent and open the range to something more advantageous, but it is too late.

Wolfhound pursues Mad Dog with instant effect
Wolfhound pursues Mad Dog with instant effect

Brilliantly concentrated fire on its right flank drills through to the engine and knocks out the Mad Dog. Now, the Viper is alone on the battlefield. Although communications from the rest of the cluster indicate the they have hit the main Rasalhague lines and the heavy tanks have been withdrawn.

Mad Dog goes critical with multiple engine hits
Mad Dog goes critical with multiple engine hits

The Viper extracts a heavy price against the limping Hatchetman, and brings that 'mech crashing to ground on top of the hill.
Using it's superior manoeuvrability, the Viper attemps to harass the Enforcer as it jumps from the field of battle, leaving the Blackjack out of the action.

Viper extracts revenge on Hatchetman
Viper extracts revenge on Hatchetman

The Wolfhound covers this retreat, almost bringing the Viper to grief with a one-in-a-million shot. The Viper decides not to press too hard, as it too begins to feel the battle damage.

Wolfhound covers battered Enforcer's retreat
Wolfhound covers battered Enforcer's retreat

The Blackjack (BJ-1DB) follows across the river, and together the two 'mechs shepherd themselves off the field, mindful of the Viper's long-range abilities.

Blackjack makes it across river
Blackjack makes it across river

Aftermath
The rest of the Cluster overwhelms the defending Rasalhague regiment, but no sign of the mercenary company is to be found in the vicinity.
Bravo Battle Star is sent out to investigate...

Sunday, March 23, 2008

Battle of Angaur

Last March, while the Battle of Peleliu was on my mind for a convention big-battle of Memoir '44 I came across the 81st Infantry Division's (so that's the US Army not Marines) parallel landing on the island of Angaur. The battle got a page or so in the book I was reading as research for Peleliu. Peleliu 1944: The Forgotten Corner of Hell Surely they deserve more than this?

With Steve's and my birthdays swiftly approaching I put together a small wargames campaign to play over the weekend. Using Piquet's Theatre of War to generate the battles, which would be played out using single-board Memoir '44 we recruited Eamon and Loughlin to play the Americans while we undertook the arduous task of defending the island...

At the beginning of the campaign, the Americans are already deployed on their landing beaches, with the Japanese deployed near what they had thought the likeliest (and heavily fortified) landing spots and also near the major town of Saipan itself.

Campaign units represent battalions, and tactical units represent platoons. So with sixteen figures representing a platoon of 39, the game of Memoir '44 would almost be at skirmish level!

Angaur Campaign Map - Starting Positions

A gentle valley rose from the coastline up towards Saipan through the crossroad Middle Village.

Angaur Campaign Map - Closeup of Saipan

Battle for Middle Village

The Americans have the advantage of numbers but must contend with the deadly killing ground in front of the well-chosen Japanese positions.

Aerial Shot - Battle for Middle Village

The Americans secure their right flank before committing to an advance.

Americans secure right flank - Battle for Middle Village

Despite the Americans' caution a surprise Japanese attack by unsupported armour crushes their left flank.

Japanese tank platoon crush American left flank - Battle for Middle Village

The rattled American commander is left clinging to a defence line in the jungle against the rampant Japanese assault.

Americans defend jungle line against Japanese infantry assault - Battle for Middle Village

Japanese artillery sweeps the battlefield of remaining American resistance.

Japanese artillery surveys battlefield - Battle for Middle Village

Battle West of Lake Aztec

Pushed back in the centre of the island, the American try an alternate line of advance, sweeping around Lake Aztec. Their they find a surprisingly strong Japanese defence.

Aerial Shot - Battle west of Lake Aztec

The Japanese are aggressive with their strategic reserve of armour, and attack to cut off the American right flank.

Japanese armour company advanced to cut off Americans in village - Battle west of Lake Aztec

Exploiting that success, the Japanese infantry charge through the American centre to crush the American battalion's resistance.

Japanese infantry assault takes village - Battle west of Lake Aztec

Battle near Beach Green 3

With a cunning flanking move American come up behind the Japanese still concentrating on Beach Green 3. With open and marshy terrain, the American strategic reserve's firepower should prove decisive.

Aerial Shot - Battle near Beach Green 3

Steeling themselves for the murderous crossfire, the Japanese left flank advances.

Japanese left flank readies advance - Battle near Beach Green 3

Although the Japanese advance is moderatetly successful on their left flank it is pushed back with horrendous casualties and elsewhere on the battlefield their advance is fatally slowed by the marshy area they expected to trap the American beachhead.

American right flank, supported by 105s repulses attack - Battle near Beach Green 3

[A new American tactical commander was in charge, and Lt. Col. Lloyd's influence on the battle was nothing short of miraculous]

Battle for the Pacific Railroad

In a bid to turn the Battle for Angaur the Japanese advance towards the American base of operations at the end of the Pacific Railroad. They have been caught out of position by the American deployment for a flank attack, but the midnight timing should negate many of the Americans' advantages.

Aerial Shot - Battle of Pacific RR

So close to their landing area, the American have brought up halftracks and combat engineers to aid what will be a fevered defence.

Fighting Seabees backed up by armour platoon - Battle of Pacific RR

Yet again the Japanese make ready for an all-out bayonet charge across the paddy fields.

Japanese  prepare to advance across paddyfields - Battle of Pacific RR

Japanese mobile guns await the lifting of dawn to bring their firepower to bear on enemy units weakened by the infantry assault.

Japanese mobile artillery wait for dawn - Battle of Pacific RR

Somehow the American have held the hill against the fearsome banzai charge. The Japanese are broken and flee back away from the American-held beach.

Americans hold hill against Banzai charge - Battle of Pacific RR

The Americans have held the beaches and swept away the rest of the Japanese defences. They advance on Saipan itself and the main outlying defences of the Phosphate Plant.

Angaur Campaign Map - End Positions

While they have superior numbers and a reinforced company of tanks, the Japanese were firmly ensconced in the urban areas on the eastern outskirtes of the Phosphate Plant.

Aerial Shot - Battle of Phosphate Plant

On their right flank the American armour is in a good position to severly punish the japanese infantry.

American armour prepares for advance - Battle of Phosphate Plant

In the centre the Japanese surge forward to take control of the ridge line overlooking the town, before the American artillery can dominate.

Japanese infantry in centre surges to control worker's village - Battle of Phosphate Plant

An entire infantry company supports the imminent American armour assault.

American infantry supports mass armour attack - Battle of Phosphate Plant

That assault is spectacularly successful, but somehow a squad of infantry hold out against massed firepower in a warehouse.

American armour annihilates Japanese left, but infantry hold out in warehouse - Battle of Phosphate Plant

The last Japanese tank on the island inflicts heavy casualties on the American taking the ridge line in the centre but is finally left stranded and helpless.

Final assault of Japanese armour - Battle of Phosphate Plant

A great campaign game, with some tense battles. Everything came down to the last battle (a case of "next score wins"). And it looks like the 81st will be able to reinforce the Marines on Peleliu after all...

Saturday, March 1, 2008

First Sortie

June 12th 1917

Captain Napier, in an RE8 takes off to photograph a German strongpoint in the reserve lines. He is escorted by Lieutenant Drummond in a Bristol Fighter.

Bristol Fighter escorting an RE8

Out on early patrol is Ober Leutnant Gallwitz in his Albatross D-III.


Gallwitz quickly approches the Bristol Fighter, and they exchange fire at medium range. Drummond comes off slightly worse and he peels off the attack and dives.

RE8 goes down in flames

Gallwitz turns away from the British fighter, and towards the RE8 which is nearing it's target. His initial attack is successful despite the deflection, and the RE8 takes moderate damage. Unknown to Gallwitz bullets from his double-Spandau hit the observer, making the photography mission impossible to continue and rendering the RE8 defenseless.

Albatross D-III empties gun into RE8

Gallwitz follows the RE8 as it dives to gain speed and this time his attack clips the RE8's tail rudder. Now in a perfect position to attack, and with the RE8's turn insufficient to bring it out of danger, Gallwitz's last burst causes the British aircraft to break apart.

RE8 crashes

Drummond returns home unscathed, but with no witnesses to his cowardice!

Friday, February 29, 2008

Tally Ho!

June 12th, 1917

Captain Napier and his observer, Sergeant Crisp ready themselves for their photography mission over German lines...

At Leprecon XXIX (Trinity Gamers' Convention) this weekend I will be running a World War I air warfare game, using Piquet's Jump or Burn system. Everyone who plays will use the same pilot (if they survive) for the weekend and I will run four scenarios, from photo-recon, and bomber escort through fighter patrol.

Thanks to Eamon (Captain Napier) for painting up the aircraft themselves.

Thursday, November 29, 2007

Wartrace becomes central in Union advance

Tennessee Campaign, 1863
News from the Front, August 15th - August 24th

August 15th

Withers advances to PelhamForrest escapes from the clutches of Baird's division just when the frustrated McCook thought he had him at last.

Meanwhile Bragg concentrates on General Polk, giving him the aid of several gifted staff officers, and to increase efficiency further temporarily transfers command of Cheatham's Division to Buckner.

August 16th

Forrest retires southwest-wards out of Baird's reach. At Buckner's urging, Cheatham fortifies his position at Hillsboro.

August 17th

Baird pursues Forrest Withers follows Cheatham's suit and fortifies Pelham. Cheatham advances to Tracy City

August 18th

Withers scouts out Palmer's Division in front of him, to discover it is a strong force.

August 19th

A huge Union supply effort takes place, with Davis and Sheridan creating supply depots and Johnson's Division being brought back into supply. Brannan's Division advances at the Confederates, at the behest of Thomas. Some progress must be made.

August 20th

Mitchell scouts out Cleburne at Tullahoma to discover he has had an influx of troops from Stewart. With Mitchell so close to the advance base of operations, supply is becoming a more difficult matter for the Confederates, with Forrest and Wharton out of supply.
Buckner is finding coordinating divisions at both ends of the theatre difficult, and has a bout of indecision.

August 21st

Cleburne scouts out Mitchell's Division nearby and discovers it to be cavalry only. The threat to Tullahoma was an empty one. Nonetheless (but maybe thinking of advancing) Stewart moves westwards into Tullahoma itself.

Rosecrans sees an opportunity, with McCook's staff working exceptionally, he passes temporary control of Negley and places railway stock at his service. Garrisoning Wartrace with an unattached Brigade he creates a forward base of operations at that railway town.

August 22nd

Davis' Division moves south along the railway towards Manchester. Palmer's Division advances into Pelham and builds up his strength for an assault on Wither's lines there.

August 24th

Sheridan advances into Wartrace, protecting the new base of operations. Martin's Division moves to Estill Spring, ready to plug the lines if necessary.
Palmer's attack on Withers is delayed but goes ahead against strong opposition.

Thursday, November 15, 2007

Sides jockey for position near Tullahoma

Tennessee Campaign, 1863
News from the Front July 25th - August 1st

July 25th

Wither's attack across the forces the Union to fall back from Beech Grove. The Confederates use the victory as an opportunity to resupply themselves; General Hardee bringing his Corp back into supply with General Forrest setting up a supply depot in Shelbyville.
Pegram and Preston continue their long journey southwest from Knoxville to Chattanooga.

July 26th

Buoyed up by the victory, the Confederates are as confident as ever. The Union conversely are unused to defeat so far, and both Thomas' and McCook's entire Corps are low on supplies.

July 27th

Pegram and Preston continue their journey to Chattanooga, reaching Cleveland

July 28th

Polk's Corps strives to get back into supply utilizing the supply depot at Shelbyville.Palmer's Division (2nd of Crittenden's XXI Corps) resupply itself despite raiding from cavalry at McMinnsville.

July 29th

In an action that draws cries of derision from colleagues and thepress, Sheridan fortifies his position at Wartrace. Mustering up all his forces for the attack which failed to materialise a week before, Palmer attacked McMinnville to find that the garrison (Martin's Cavalry Division) has faded away to reform back at Polk's HQ.

Stewart sets up a new supply depot at Ethel Springs, and as Cheatham withdraws his Division towards Pelham. A new Confederate defensive position around Tullahoma and on The Barrens begins to suggest itself.

July 30th

Johnson's Division (2nd of McCook's XX Corps) advances up the railway toward Tullahoma, perhaps in an attempt to cut off Confederate forces.

July 31st

Withers withdraws towards Hillsboro, escaping the pocket threatening to be created by Union flankers. Preston moves towards Rossville, now within close distance of Chattanooga.

August 1st

Brannan's Division (3rd of Thomas' XIV Corps) sets up a supply depot on the Highland Ridge, a major Union re-supply effort will be required before they can again threaten the Confederate lines.

News from the Front August 2nd - August 14th

August 2nd

Cleburne fortifies Tullahoma: this position will not be turned! Forrest meanwhile on a daring raid behind enemy lines rides into Bell Buckle.This feat achieves easy fame in the newspapers, and Confederate confidence is sky-high. Forrest's interdiction attempts are only partially successful, forcing Johnson's Division to stop, but nearby Divisions of Rousseau and Davis regain their supply lines.

August 3rd

Bragg takes a hand in Confederate affairs, spurred on by Davis backin Richmond, his interference slows down the decision-making process somewhat.However, he does manage to get considerable rolling-stock in place for Polk's Corps, which would allow a quick movement from his exposed position near Manchester southwards towards Tullahoma. To stiffen their strong position north of the Elk River, Bragg has organised a huge supply effort, making Tullahoma a base of operations in advance of Chattanooga. Cleburne's Division benefits also replacing troops and guns lost at Wartrace.

Negley's Division (2nd of Thomas' XIV Corps) sets up a supply depot, surely this is enough to re-supply and advance?

August 4th

Cheatham reaches Pelham

August 5th

Forrest continues his raid behind enemy lines, setting up a supply depot in between the Highland Ridge and Murfreesboro. Given the danger that Forrest could pose to the Union base of operations, Morgan's Division (2nd of Granger's Reserve Corps) scouts out Forrest's Division, finding it to be cavalry only, with no great staying power.

The great Union re-supply effort continues, with Rousseau's Division (1st of Thomas' XIV Corps) sets up a new supply depot, and Negley and Brannan's Division's get back into supply.

August 7th

Meanwhile towards McMinnville Wood's and Turchin's Divisions (1st of Crittenden's XXI Corps and 2nd of the Cavalry Corps) move together and merge. Johnson's Division, on the railway and despite Forrest's raiding is able to set up a supply depot

August 8th

Rousseau's Division fortifies Beech Grove, the supply lines must be kept secure!

August 9th

Morgan's Division brings itself back into supply. Van Cleve`s Division is reformed out of the consolidated divisions under Palmer at McMinnville. Sheridan's and Negley's Divisions are brought into supply by the exhaustion of the supply depot previously set up by Rousseau. Is the Union war machine ready to move at last?

August 10th

Mitchell's Division advances up to the gates of Tullahoma. Palmer's Division advances swiftly down the railway from McMinnville towards Manchester.

August 11th

Baird's Division (1st of Granger's Reserve Corps) advances past Murfressboro and towards Forrest's Division, eager to destroy this threat to the Union's supply lines.
Meanwhile to the south, Preston marches into Chattanooga, while Pegram stations his command at Rossville just to the south-east.

August 13th

Forrest scouts Morgan's Division (2nd of Granger's Reserve Corps) finding it to be of average size, certainly adequate to garrisoning Murfreesboro.Wither's Division moves into Hillsboro.

August 14th

Morgan's Division moves into Tullahoma. Baird's Division advances into contact with Forrest and attempts to bring him to battle, but Forrest retires. Again Baird forms line to squash Forrest, but the man who escaped with his command out of Fort Donelson refuses to play by the Union rules and evades contact.

Saturday, October 27, 2007

Battle of Tarawa

The United States goes on the offensive in the critical Central Pacific. Tarawa is the gateway to the US drive towards the Philippines, and both sides realise its importance. On this 3 mile by 1/2 mile island, the Japanese built an airstrip defended by 4,700 troops dug into a labyrinth of pillboxes and bunkers interconnected by tunnels and defended by wire and mines.

The task of dislodging this force fell to the Marines of the 2nd Division. It was also the first time in the war that the United States faced serious Japanese opposition to a U.S. amphibious landing. Previous landings met little or no initial resistance.

The resulting struggle produced one of the fiercest and bloodiest battles in Marine history.

We played out the battle in overlord style on a 6'x4' hex map. We ran it each day, so people would have the chance to play other games, take in the great social atmosphere and still get in a Banzai-Gung Ho Memoir '44 experience!

The three plays were all very different, but the results were very close and neither side came away feeling it was mission-impossible.

Saturday: Japanese won 13-18, at the end it was a case of "next score wins"
Sunday: Marines won 12-13, miraculously coming back from 5-11 deficit
Monday: Marines won 12-17, with only two break-points remaining

Marine Task Force motors towards Reef.

Marine Task Force motors towards Reef

Japanese prepare strong defence at Red Beach 3.

Japanese prepare strong defence at Red Beach 3

LVTs followed by Higgin's Boats and LCMs.

LVTs followed by Higgin's Boats and LCMs

Japanese forces abandon defensive positions on Black Beach.

Japanese forces abandon defensive positions on Black Beach

Marines approach Red Beach 2.

Marines approach Red Beach 2

Japanese Infantry back up emplaced Artillery in 'The Pocket'.

Japanese Infantry back up emplaced Artillery in 'The Pocket'

Marines wading ashore from the Reef.

Marines wading ashore from the Reef

Marines land on Red Beach 3.

Marines land on Red Beach 3

Marines land on 'The Beak' driving Japanese out of their defences. Charge, counter-charge, ambush and medics all got in the act at this end of the island to make this an enthralling contest. Getting two Marine units ashore quickly using a 'Behind Enemy Lines' card was pure genius.

Marines land on 'The Beak' driving Japanese out of their defences

Battle for control of The Pier heats up. It is here that the battle for Tarawa is finally decided. The US Heroic Leader figure finally ended up on the scout-sniper platoon unit (there being no normal infantry unit left on the island!). It may have been uber-cheesy, but it was thrilling to watch.

Battle for control of The Pier