Monday, February 1, 2010

The Ambush

3 Para is tasked to secure a compound on the eastern outskirts of Now Zad, believed to be a weapons dump, a possible bomb factory and a safehouse for Taliban commanders.
10 Platoon of the Gurkhas would establish an outer cordon.



As the small Gurkha convoy passes through the small village of Aliz'ay a local Taliban force ambushes them from the village and from the wadi on the other side

Ambush is laid

Taliban lurk in ravine, it is from here that the majority of Talilban reinforcements will come

Taliban lurk in ravine

The British column, a Warrior IFV (with a section of seven aboard) and a Land Rover WMIK advance past poppy fields, unsuspecting...

British column

With Taliban spotted following a parralel course across the poppy fields, the WMIK cuts off the retreating squad and hammers them with some support from the Warrior

WMIK cuts off retreating Taliban

The section dismounts and takes cover, feeling like they've been pushing their luck inside the Warrior with RPGs around

Section dismounts and takes cover

The British section clears the first compound, pinning several Taliban groups who've reacted to their presence

British section clears first compound

British trade fire with .50 cal in trees. Having killed most the the crew the Taliban heavy weapon withdrew into the grove and stayed there until the Warrior was engaged elsewhere

British trade fire with .50 cal in trees

British begin to take casualties as the Warrior struggles to keep tabs on the various threats. The WMIK is hit by an IED as it turns away from the Taliban groups in the ravine. The crew bail out when their main weapon is destroyed

British start to take casualties and WMIK turns around

Newly arrived Taliban anti-Tank team takes aim at the rear of the Warrior. The British wounded aboard have a lucky escape as the heavy RPG round goes PING!

Anti-Tank team takes aim

With the British section aboard (minus their two KIAs) and the WMIK crew scurrying for their lives back the way they came and Warrior backs up

Warrior covers retreat

It takes a detour to put paid to the last RPG firer which would threaten the retreat with almost fatal results for it

Warrior dissuades pursuit

We actually played this twice, early in the morning I played the British and made it through the mission without a single casualty *for shame* though Gar came back for more and the second game between him and Fatz was considerably closer)

Thursday, January 28, 2010

Taliban Gather in Now Zad



Taliban forces gather to oppose the British operation in Now Zad

1st Group of Tier-One Taliban, led by Omar Marwat, and aided by his uncle Tolwak (armed with his trusty Lee Enfield!)

1st Group

2nd Group of Taliban move carefully around a house

2nd Group

3rd Group of Taliban take up position on a rooftop

3rd Group

4th Group of Taliban rush out of a gully

4th Group

81mm Mortar zeroes in

Mortar

Heavy Machine Gun takes aim

Heavy Machine Gun

Sniper shooting from covered position

Sniper

Spotter calls in mortar fire

Spotter

1st Group of local Taliban scurry past poppy field

5th Group

2nd Group of local Taliban charge out of cover

6th Group

Technical covers Taliban from hillside

Technical

Taliban leadership oversee efforts. Zmaray and his lieutenant Lakhar are on the most-wanted list.

Leadership

Did a bit more work on the buildings and walls last night, so I should be able to finish them off tonight

Wednesday, January 27, 2010

British Forces in Afghanistan




I'm running a series of Force on Force games (by Ambush Alley) at Warpcon this weekend. They'll cover Operation Mutay in Helmand province, and while I'm finishing off painting the buildings for this I thought I'd show you the forces that will be involved

The British are first, I didn't take an all encompassing shot of the entire force, but you'll get the idea.

Weapons team in support with GPMG and Javelin

Weapons Team

UAV control team, with UAV overhead

UAV Team

1st Section moving across open ground

1st Section

1st Fire Team, 2nd Section moves around building

1st Fire Team, 2nd Section

Sniper team sets up on roof

Sniper Team

2nd Fire team, 2nd Section moves along wall

2nd Fire team, 2nd Section

WMIK and Warrior patrolling

Vehicle Patrol

Trusty news team

News Team

The opposition to follow later...

Wednesday, January 13, 2010

Return to Dahomey

Is this gonna be a standup fight, sir, or another dinohunt?




 Returning to Abomey with news of the failed American expedition, Commander Simpson uses his influence to call for a contingent of Royal Marines to come ashore and to aid his attempt to rescue them.

Losing his reputation for bravery is not something playboy millionaire H. Jack Vanderbolt can live with. His moribund state is only interrupted when a platoon of marines from the USS Frederick (taking water in Liberia) arrive on a mission to save the lost American nationals upriver.
Together they must race into the depths of Dahomey and search for the survivors. Surely a trained military force will succeed where brazen adventurers failed? Forewarned of the perils, will they see a solution to the primordial dangers which threaten them, or will their nerves fail them...

I'll be using my homegrown pulp adventure-style rules 'Perilous Trail' which premiered at Gaelcon last year, some tweaks have been made, and I reckon I'll publish them here after some polishing in March.

Leprecon XXXI will be running from March 12th to 14th at Goldsmith Hall, Pearse St., Trinity College, Dublin 2. View Leprecon's website here

Thursday, December 24, 2009

Raising a Glass to the Year



It's been a mixed 2009 in gaming terms. Haven't gotten in half as much gaming as I would have liked but what I have done has been very enjoyable indeed.

Highlights of the Year:

1. Richard Borg as special guest at Leprecon
I ran a big Pacific war scenario for Memoir '44 for Richard Borg's visit to Leprecon. Richard also ran a few demo games of his (then playtest) new Command & Colours
Napoleonics game. Not only does the man design some of my favourite games, he's also a very nice man indeed! Just the kind of wargamer we love playing with and chatting with anyway.

2. Ambush Alley Day in Kildare
Finally got to go down to Kildare for a day full of Ambush Alley gaming with Piers, Cyril, Thomas, Skip. There was also a few lads down from the North and it was great to put some faces to the names. Scenarios, terrain and figures were all top-notch. Looking forward to the next day out!

3. Pulp Adventure Dinosaur Hunting at Gaelcon
Wrote up my own system for this series of games which I ran all weekend at Gaelcon. I reckon I got about 14 people to play this (not counting return customers) and fun was had by all. There shall be another rescue mission launched in March...

An honourable non-wargaming mention goes to my continuing role-playing campaign: The Giyhonan Chronicles, which entered it's ninth installment during the year.

Blogs of the Year:

1. The Wargaming Depot
The centrepiece of the blog this year has been a Napoleonics campaign set in Russia in 1812 using 6mm miniatures
2. Campaigns of General W.A. Pettygree
A truly great story-telling style detailing the exploits on some savage north-west frontier
3. Lonely Gamers
Top notch stuff on a huge variety of topics.

A very honourable mention goes to fantastic wargaming forum: The Guild

Releases of the Year:

1. Ambush Valley
The Vietnam supplement for Force on Force captures the cinematic (but not Hollywood) effect-based wargaming experience that Ambush Alley epitomises. (This is just out, but otherwise it would have been Force-on-Force anyway)

2. Battlegames
Going from strength to strength over the year, this magazine should be on every wargamer's shelf.

3. Sci-Fi Crusaders
Alternative Armies' Ion Age is back, and the re-release seems to have also spurred people to get rid of their old stuff. These are going to be my mainstay when I run 3:16 Carnage Among the Stars later on

Gamer Movies:
(Only a top-two since I've been to the cinema very little this year)

1. District 9
Real sci-fi: future tech, real human problems & enjoyable

2. Avatar
Thrilling Cameron effort, if you can stand the (unavoidable) tree-hugging/stilted dialogue

Projects ready to launch:

1. Napoleonic Wars in 6mm
Using Richard Borg's Command & Colours
Napoleonics or possibly Piquet's Field of Battle. I start off with the Austrian campaign of 1809

2. Medieval Skirmish in 28mm
Set in fictional Ruritania, this small war will change the face of Europe!

3. Ambush Alley in 20mm
A fairly standard setup for Ambush Alley using the British in Afghanistan

Projects in (slowly but surely) Development:

1. Skirmish Version of Memoir '44
Resurrected the rules for playing Memoir '44 at a skirmish level (where one unit actually represents a fire-team of four guys. Eamon's already done the first session of playtesting.

2. Full Thrust-Dirtside Campaign
First draft of rules are just about finished. Have to do a read-through with Steve to finalise force levels and maps.

TV

1. Tru Blood
Sometimes soapy, but a compelling, well-thought out and (vital in these kinds of things) well-acted show

2. Generation Kill
Short and brutish. But quality all round. Interesting in that it seems to draw on 'One Bullet Away' as well as the 'Generation Kill' it's primarily based on

Though I'll give a honourable mention to the TV show 'Ross Kemp in Afghanistan'. I was dubious, but he's pulled off an extraordinary documentary over two seasons here. Superb and well-worth a look.
Looking forward to The Pacific, by the team which brought you Band of Brothers, and based primiarily on the works of E.B. Sledge (With the Old Breed) and Robert Leckie (Helmet for My Pillow)

Books:

1. Confrontation: War with Indonesia, 1962-1966
A largely forgotten war, and when it is remembered it's primarily for SAS involvement. There was so much more

2. Altered Carbon
Well-written Noir science fiction, which really examines the societal impact of the technological change

3. Attrition: Aspects of Command in the Peloponnesian War
Approches the war from a command viewpoint; what generals were successful and why

Here's to a similarly fun 2010. Hope you have a good one!
Cheers
Donogh

Monday, November 23, 2009

Copse of Wood completed

Finished this project last night.


Foliage clumps have been added to the top board section

Foliage Added

A close up of the woods with 20mm commandos outside (though it'll also do for 28mm)

Close Up

An aerial view of the woods - I used two colours of foliage just to give the woods some natural variation.

Aerial View

The rest of the team lurk inside the woods

Inside

Some lessons learned/ideas for next time:

1. Use hot glue, not bostik
2. Paint the top of the foliage board section green, not brown
3. Shape the foliage clusters a bit more naturally
4. Try to hide as much of the edge of the top board section as possible
5. Paint the toilet roll inserts before glueing the twigs on
6. Try this for 6mm as well, it should work even better

Friday, November 20, 2009

Woods Experiment

A new foray for me, my first terrain scratchbuild.
Taking the idea directly from an absolutely brilliant terrain blog I've linked to for quite a while from here: Take the High Ground


For Scratch Build 1 over on The Guild, but not completely sure I'll finish in time, if this damned weather doesn't ease up, I'll never get to undercoat the thing!
Anyway, the idea is to use toilet roll inserts as the central columns, with twigs glued to the outside to give the impression of a mass of trees. Lay some board on top and then glue foliage clumps on that.
The raw materials

Raw Materials
Everything's got to be cut to the same height

Cut down to Size
Glue everything together, using a board as the base and applying some sand

Glued Together
Tomorrow, I'll spray undercoat and then apply brown paint as the base coat... (hopefully)