Tuesday, March 16, 2010

Last Ditch Defence

The first of the three Perilous Trail! scenarios I ran at Leprecon at the weekend.


Not knowing how long they must wait for relief, the Americans choose their defensive position very carefully. Two areas of broken ground command river fords with a fall back position to a large jungle area.

Americans have selected their defensive position carefully

They spot a new type of terrible beast, a pack of three Carnosaurs pick their way carefully through the jungle as they exit a valley

Carnosaurs move through jungle

This new menace seem oblivious to the danger of the American's field gun, as it spots them moving through a gap in the jungle and opens fire. The Tyrannosaurs have been more cautious, moving through the high grasses towards the ford and not exposing themselves except in short bursts

Field Gun spots and opens fire

The field gun drops a Carnosaur straight away, and its pack mates take instant heed of this and rush over towards where the Tyrannosaurs are crossing the river

One Carnosaur put down

The first Tyrannosaur makes a bee-line for the American Hero, but takes a whole magazine from his Tommy Gun in the face

Tyrannosaur moves in

The other Carnosaurs and the remaining Tyrannosaur rush the cluster of Americans in the rocky ground. One foolish Carnosaurs decides to take a wander over to try to catch the field gun unawares but takes canister straight to the torso and bleeds out flailing amongst the razor-sharp rocks.
The other dinosaurs are hit with a concerted volley from the Americans and they are put down easily enough in the end.

Pack rushes Americans

The Americans grin, they've dealt with mass dinosaur assault without taking a single casualty. They'll have to think of something smart to say to the relief column when it arrives...

Monday, March 15, 2010

Leprecon Round-Up


Wargaming at Leprecon was pretty subdued this year. There was the usual Warmachine and 40K tournaments (though they seemed unusually small this year). There was some BattleTech and I had a good chat with the guys about some of the upcoming releases (especially the historical hot-spots - Galtor III brings back good memories) along with some reminisences of various large-scale games.

Eamon (Joy and Forgetfulness) ran a few games of En Avant! Some ill-advised unsupported cavalry charges and piecemeal attacks, but the biscuit was well and truly taken by this decisive column attack by the British on a French line!

General Havoc

Boomer ran this interesting modern pirates game - work in progress (I think the rules evolved between every play of the game) and very nice work on the ship itself

Pirates - Approaching Cargo Ship

Bought a handful of these small duckies off Emma - here they are swimming around in a muddy puddle. They're already a big hit with Isabel!

Ducks

I ran three games of Perilous Trail! over the weekend, more of which anon.
All in all, a successful and enjoyable convention for me.

Monday, March 8, 2010

Now we must make a defence! - Scenario

Over on A Wargaming Odyssey, Ogre Fencer posed the question of what films inspired wargamers to wargame. Zulu came out a firm favourite, though I didn't mention it myself. Don't get me wrong, it's a film I'll watch at the drop of a hat, but it just doesn't crank me up to wargame. Certainly I've never been tempted to wargame Rorke's Drift itself.

However...Shawn is running a 'To the Last Round' scenario competition over on the Ambush Alley Forum. I thought I'd put my hat in the ring, with not a little hat-tip to Zulu.

Download this scenario as a pdf


"Now we must make a defence!"
- 12 Turns -

MISSION BRIEF
A major Taliban attack on the vital town of Musa Qala has threatened the entire British position in the area. A small patrol has been overrun and it has taken refuge in a small compound. While it was ignored in the initial surge, it has now attracted the attention of a large body of Taliban nearby and with little hope of relief from the main body the British section must defend to the last round!

BRITISH MISSION OBJECTIVE
You’re too far from your main lines for escape to be an option. You must hold out until relief can arrive.

TALIBAN MISSION OBJECTIVE
While the main attack deals with the British garrison, this small group of soldiers must be eliminated or captured to give the cause a major victory.


TABLE SET UP
A pre-dominantly sprawling urban set up, with a lot of walls forming narrow alleyways. A copse of woods lies beside a bazaar, and beyond that runs a small drainage ditch separating the town from poppy fields. Near the strongholds selected by the British are a dilapidated tomb and a walled compound





Deploy the British anywhere in A, B or C
Deploy the Taliban on any of their hotspots.

BRITISH FORCE COMPOSITION
British forces are well-supplied and have high confidence (TQ D10 / Morale D10)

1x Infantry Section of two four-man fire teams
(2x SA80s, 1x Minimi, 1xSA80wUGL)
1x Sniper Weapons Team of two men
(1xSA80, 1xL96A1)

TALIBAN FORCE COMPOSITION

All Taliban forces are Tier-1. They have normal supply and have high confidence (TQ D8 Morale D10)

Leader (AK) and Group of 5 (AKs)
Group of 5 (1xRPG, 4xAKs)
Group of 3 (1xRPK, 2xAKs)

Insurgency level is 5 and a d6 roll must be made lower than 5 to bring forces on to the table. If successful, the Taliban player rolls 2d6 and consults the Reinforcement Table.

REINFORCEMENTS TABLE

Die Roll Reinforcement Unit
2 1d6 (AKs)
3 1 (RPK)
4 1d6 (AKs) & Roll Again
5 1d6+2 (AKs)
6 1 (AT RPG)
7 1d6+2 (AKs) +1 (RPG)
8 1d6 (AKs) & Roll Again
9 1d6 (AKs) + Leader + 1 (RPK)
10 1d6 (AKs) + Leader + 1 (RPG)
11 1d6+2 (AKs) + Leader
12 2d6 (AKs) & Roll Again

FOG OF WAR
The British force draws a single Fog of War card at the start of Turn 1, and thereafter Fog of War cards are drawn as normal after Reaction Tests.

ASSETS
The British force starts with no assets.

SPECIAL RULES

The British commander has identified two buildings as strongholds. It is here that supplies and the wounded are kept, and it is these buildings that have been identified as fall-back positions.
If either building is taken then the British automatically fail both the next supply and confidence tests.
If both buildings are taken then the British immediately lose a supply and confidence level.
The British have codenamed their strongholds ‘Bromhead’ and ‘Chard’. [Marked as B and C on the map]

While the British supply and confidence levels begin as normal, due to the fact that they were on patrol and have no real idea whether relief is imminent or if the British position in Musa Qala is at risk, this can degrade during the battle.
At the end of Turn 4 and again at the end of Turn 8 test for Supply and Confidence levels.

Supply Test: Roll TQ for all soldiers still combat-effective. If more successes than failures, then maintain supply state. If not then reduce level one step.

Confidence Test: Roll Morale for all soldiers still combat-effective. If more successes than failures, then maintain confidence level. If not then reduce level one step.

VICTORY CONDITIONS

BRITISH
Each Taliban Unit broken or destroyed +1
No Taliban unit inside buildings or courtyard at end of game +5

TALIBAN
Each British soldier captured +5
Each British soldier killed +3
Each British soldier seriously wounded +1

and if everyone comes through that alive it'll be a 5.56 x 45 mm miracle...

Friday, March 5, 2010

Marines in Afghanistan

Here are some US figures I picked up over on the Ambush Alley Black Market.


I imagine using them fairly freely as any small patrol unit of US soldiers or marines in Afghanistan, though if anyone can tell me exactly which service/year/theatre the weapons and camouflage matches I'd appreciate it

Platoon Command with Lieutenant, Platoon Sergeant, Machine-Gunner and Navy Corpsman

Platoon Command

1st Fire Team moving along wall. As standard a fire-team comprises team leader (with M16), one rifleman (M16), one grenadier (M16 with M203) and one light machine gunner (M249).

1st Fire Team

2nd Fire Team moves around corner with Squad Sergeant alongside

2nd Fire Team with Squad Leader

3rd Fire Team takes up position in house

3rd Fire Team

This small force would represent a change of pace, being just a small patrol or flanking force, without any significant assets.
Alternatively they may be able to team up with some Afghan Army / Mercenaries I'll post shortly or even with the British guys you've seen previously.

Wednesday, March 3, 2010

Rebellion on Novaya Sakha - Campaign Background

This is the campaign background for my 2010 Project over on The Guild.
I'm going to use Ambush Alley's upcoming sci-fi rules and I'm taking my 25mm GZG figures out of long-term storage. Painting them up will be the rest of the tasks for the project.



HISTORY OF THE COLONY

Following the development of McKernan-Saito Manifold Dimensional Wormhole technology in 2155 a US military probe was sent to the system due to the presence of a large gas giant in the star's habitable zone. It discovered an earth-like moon in orbit around the red gas giant. Catalogued as BYI 071 c4 it retained that name until 2181 when a Swedish expedition (under the auspices of the European Federation) made planetfall, renaming it Langeforsstad after the expedition’s main sponsor Erik Langefors.
With the discovery in 2189 of Cochin 3+, a compound used in desalination the colony became commercially viable, and has been responsible for transforming New Boliden into one of the most profitable and influential interstellar corporations in existence.

A Chinese expedition under the aegis of the Human Co-Prosperity Sphere (HCPS) arrived in system in 2206, much to the consternation of the InterStellar American Union (ISAU), which had thought the HCPS’ power much reduced by the First Solar War (2188-2201).
The HCPS promptly established a station orbiting the gas giant and set up a small research colony on the moon’s southern continent. The ISAU was too embroiled in maintaining order throughout the inner core of systems to intervene, and while the battle cruiser USS Pershing performed a brief “show the flag” exercise in the sector in 2211 no impact was had on the increasing Chinese presence in the system.

In 2221 rich deposits of Iridium were discovered on the ‘eastern’ peninsula of Langesforsstad’s southern continent. Given Iridium’s growing importance in spacecraft’s fuel and propulsion systems as well as experimental weapons systems the establishment of a large mining project there was given a high priority by the HCPS.

A large population from the Sakha region (under Chinese hegemony since the Sino-Neo Soviet War (2137-2152)) was transplanted directly to the newly renamed Novaya Sakha peninsula. The Iridium mining project became fully operational in 2234. Production levels in 2241 reached their long-term target of 4,750 kgs.

While the Swedish have greatly expanded their settlement area, with some small satellite colonies, no other power has founded any colonies. Both the ISAU and the Heymans-Yamada Corporation have established monitoring stations in system.


DESCRIPTION OF REGION

Geography
The Novaya Sakha peninsula is at the very southern extreme of its continent. Its southern coastline is ice-locked for most of the winter, and local conditions are very harsh for almost half the year (or rather the gas giant's “Muspell” year).
A central mountain range dominates the peninsula, running down its entire spine.
There are significant lowlands to the south of the mountains, with several major river valleys helping create much-needed land suitable for farming. This territory is severely affected during the winter, especially the south-eastern section.
North of the mountain range, the terrain is much more broken, with a minor mountain range and several lakes closer to the coast.
The whole region is littered with the igneous deposits which typify the presence of Iridium.

Economy
The economy revolves entirely around the Iridium industry, although some indigenous manufacturing has been built up utilizing the large quantities of nickel and copper which aren't profitable to export off-world.

Politics
Novaya Sakha is classed as an Autonomous Prefecture of the Human Co-Prosperity Sphere, and is ruled by a Governor, Duan Peng. While ruling through the Prefecture's committee, and legally not responsible to anyone on-world, the Governor relies heavily of the Committee Secretary Dai Xue.
Duan Peng is known as a favourite of a powerful Central Committee member back on Earth, but his mettle is untested. Dai Xeu is held to be a canny bureaucrat, but she can't be too canny or she wouldn't have ended up here...

Military
The military presence on Novaya Sakha is sparse, given the lack of any strategic assets in system as well as the low likelihood the European Federation would cause trouble. With tensions high in the Core Systems, there's little leeway to improve matters here. A naval cruiser makes a visit every six months or so to escort the latest Iridium shipment back to Earth.
There are three garrison battalions on the ground. Split between the two regional capitals at Wuwei and Hanhai and the frontier. They are responsible for maintaining a security perimeter with the rest of the continent, as well as garrisoning the main mining centres.


Population Centres

Regional Capitals
Wŭwēi, Hànhai

Main Mining Centres
Anabar, Chersky, Khaiyr, Stanavoi, and Uchur

Outlying Towns
Byadi, Cheriktey and Dyupsya

Minor Villages
Abey, Charbala, Chomustach, Indigirsky, Kulun-Elbut, Kyulekan, Nelemnoe, Olyokminsky, Sagatay, Syagannach, Zhigansk and Zyryanka

RECENT EVENTS

With the outbreak of the Second Solar War (2247-2251) and the general spillover into the First InterSolar War (2251-2259) demand for Iridium reached an all-time high. Production on Novaya Sakha was pushed to reach the highest sustainable targets.
A slippage in living standards was probably inevitable, and health and safety regulations were eased to maximise efficiencies. Trouble began to brew when despite great rewards for the Prefecture Committee, no rewards were passed on to the general population. All the changes which had been espoused as necessary for the greater war effort were kept in place.

Fyodor Sokolov led the negotiation efforts to bring extra benefits to the population or to reduce the short and long-term dangers his people faced to a more reasonable level. Lack of any real engagement led to a growing militant faction within the local community.
The arrest of a youth who violated mining security regulations to post anti-government slogans led to a violent backlash against government security forces, where upon the Prefecture Committee asked for military aid in quelling any disturbances.
A mining worker's collective formed in an effort to use Iridium's importance against the government as a next stage in the negotiations, but Duan Peng immediately responded by declaring martial law. When Fyodor Sokolov presented himself as the moutpiece of the collective, he was arrested, tried and executed for acts contrary to the prosperity of humanity.

The Prefecture Committee believed that they had restored order to the region, but by 2268 it was clear that they had merely driven the movement underground.
The 2268 shipment of Iridium had been almost entirely stolen, a shipment of disguised nickel had replaced it and the ruse had not been discovered until quality control in orbit around Earth.

Each of the main settlements had formed a cell, which formed its own military column, varying in strength from 100 to 150. They were armed with basic military surplus from a number of the warring factions of the First InterSolar War, using funds from the blackmarket sale of the stolen Iridium. They have also hired a number of the Sakhan Mercenaries famous for service with the Neo-Soviets and the HCPS amongst others.

The leader of the resistance is believed to be Aysen Okhlopkov, but his whereabouts are currently unknown...

Tuesday, March 2, 2010

Afghan Village Complete




Some shots of the finished Frontline dwelling. Quite rough and ready still, but it works

Finished Cottage

The other side of that cottage. I need to paint up the beams properly and find a better colour for the corrugated sheet

Other side of Cottage

First Hovels adobe. Ladder, doors and trapdoor have been painted a faded wooden colour

First Adobe

Second Hovels adobe has gotten a similar treatment, with a bit of brass on the door handles (doesn't seem all that different from the wood here)

Second Adobe

Third Hovels adobe is the plainest of the lot

Third Adobe

Minimi adobe finished off, though the red brick experiment just hasn't worked out.

Redbrick Experiment

Another shot of the walls for posterity

Finished Walls

Tuesday, February 23, 2010

Afghan Village


I picked up a selection of buildings for the Afghan village.
Frontline - Desert Dwelling
Minimi - Middle Eastern Adobe (with trapdoor) and their Walls & Gate
Hovels - 3x Middle East Adobes

A variety of different styles and production techniques in use

Here's the lot of them undercoated

Undercoated

And a close-up of one of Hovels adobes

Undercoated Close-up

I applied a dark brown wash to all of them. Due to their rough finish, the Hovels buildings took this best

Base Coat

The walls took it well enough as well, but I applied a light (almost drybrush) coat of buff cream to represent the plastered finish over the bricks

Plastered Walls

I was really happy with that move, and may apply it to the Hovels adobes to finish them off

Plastered Walls Close-up

The Frontline resin was quite smooth in comparison to the others and needed a second coat before it started to look anyway complete

Cottage

Future buys to complete my Afghan village:

Britannia's compound and new market are on the list. I've heard nothing but good things about these.

I'm very happy all-round with the pieces from Hovels so I may pick up a couple of their Small Adobes, the large Tomb and the Water Fountain to add a bit of flavour.

I'll post some updated photos of the finished buildings, but you can see their current state in the previous game reports. The main step was to paint up the doors with a faded wooden colour.