Tuesday, September 21, 2010

The Wounded Beast - Scenario

This is the scenario originally written for last weekend, until we discovered that the T-72 model was a behemoth (probably 1/48 scale). It should be fairly easy to re-fit for a different setting though.
Of course T-72s weren't really in use in Afghanistan (I don't think they made it off the airfield!) either, so we were going to use the T-62 stats.
Available as a pdf here



Mission Brief

A punitive column has been sent deep into Qandahar by the Soviets. A T-62 is with them, in order to test how it can cope with the green zone.

It’s thrown a track when making a tight turn inside a village, and due to a command oversight, the T-62 was left behind. A single BMP carrying an engineer team has been sent back to get it moving again.


Soviet Mission Objective

Repair the T-62 and get it back to the main column as soon as possible.

Mujahideen Mission Objective

Destroy the tank or prevent anyone from repairing and moving it away; it will be helpless once night falls.

Table Set Up

A small village with outlying walls. The two main buildings form a rough square while the outlying buildings are separated by open ground. Surrounding the village are several poppy fields.

To the south of the village is a wadi, overlooked by broken steep banks. A rough road crosses it at a small ford.

A small copse of trees lies to the east, and to the west lies some broken rocky ground.


Deployment

Deploy the Soviet T-62 at the main corner and the recovery team at the ford.

Deploy one Mujahideen group near each hotspot.

Soviet Force Composition

Soviet forces are well supplied and are confidant (TQ D8/ Morale D8)

The Beast

1xT-62
1 Fireteam (3xAK-74s, 1xRPK)
Marksman (1xDragunov)

Recovery Team

1xBMP-1
1 Squad of two four-man fireteams (3xAK-74s, 1xRPK) & (3xAK-74s, 1xRPG)
1 Machine Gun Team (1xPKM, 1xAK-74)
2 Engineers (2xAK-74s)

Mujahideen Force Composition

The Mujahideen have normal supply and high confidence (TQ D6 Morale D8)

Leader & Group of 6 (5xAKs, 1xRPK)
Leader & Group of 5 (4xAKs, 1xRPG)
Group of 6 (5xAKs, 1xRPG)
Group of 6 (5xAKs, 1xRPK)
RPG Group (1xAT RPG, 1xAK)

Reinforcements Table

Roll Reinforcement Unit

1 Leader + 1d6xAKs, 1xAT RPG
2 D6xAKs, 1xRPK
3 D6xAKs, 1xRPG
4 D6xAKs, 1xRPK, 1xRPG
5 D6xAKs + Roll Again
6 D6xAKs, 1xRPK
7 D6xAKs, 1xRPG
8 Leader + 2D6xAKs

The Insurgency level is 4 for this scenario and reinforcements appear at the beginning of each turn when a 3 or less is rolled on D6.

Fog of War

Draw new Fog of War cards during reaction tests as normal.

Special Rules

Repairing The Beast’s tracks is going to be a difficult task.

Two successful TQ checks by the Engineers are necessary to get the tank back moving. If the Engineers get a full fire-team of soldiers to help they’ll roll a D10 instead of just a D8.

After the repair any movement at Flank Speed or over difficult terrain may throw the track again. Roll crew’s TQ at 4+ to avoid this.

[I realise that repairing a track isn’t quite so quick or straightforward in real life, but if it bothers you, just pretend it’s a different technical problem!]

Victory Conditions

Soviet

The Beast’s track is repaired +5
The Beast crosses the ford without major damage +5
Each Mujahideen Group Broken or Destroyed +1

Mujahideen

The Beast is destroyed +10
The Beast’s Track is not repaired or it does not make it over the ford by nightfall +4
The BMP-1 is destroyed +5
Each Soviet soldier killed +2

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